AI Insights · Timothy · December 2021
Top 5 Baseball Games on iOS in Italy - Q4 2021
Discover the performance of the top 5 baseball games on iOS in Italy during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 baseball games on iOS in Italy showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game:
Homerun Clash from HAEGIN Co., Ltd. saw a significant spike in weekly revenue, peaking at approximately $245 in mid-October. Weekly downloads also increased in the latter part of the quarter, reaching 190 in the final week of December. Active users showed a gradual increase, growing from 654 at the beginning of October to 798 by the end of December.
Baseball Clash: Real-time game, published by Miniclip.com, experienced fluctuating weekly revenue with a notable peak of $78 in the last week of December. Downloads surged in December, culminating in 111 downloads in the final week. Active users followed a similar upward trend, rising from 356 at the start of October to 413 by the end of the year.
MLB Tap Sports Baseball 2021 by Glu Games Inc showed impressive weekly revenue, particularly in late November with a peak of $444. However, downloads were minimal in the latter part of the quarter, with only 4 downloads in the final week of December. Active users saw a steady but slight decline, starting at 433 in early October and ending at 310 in late December.
MLB 9 Innings 24 from Com2uS Corp. displayed a significant increase in weekly revenue towards the end of the quarter, reaching $415 in mid-December. Downloads varied throughout the quarter, peaking at 51 in the last week of December. Active users remained relatively stable, fluctuating slightly but ending the quarter with 104 users.
BASEBALL 9 by playus soft had a modest performance in terms of revenue, with a peak of $53 in mid-December. Downloads were fairly steady, with minor fluctuations, and ended with 18 downloads in the final week. Active users saw a slight decline over the quarter, from 132 at the beginning of October to 97 by the end of December.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.